Kimilyn Yoshizawa
Kimilyn Yoshizawa
Environment Artist
Aliso Viejo, United States

About

Hello! I'm a 2D Concept/3D Environment Artist with a passion for whimsical, cute, and weird things. I specialize in stylized artwork and love being able to collaborate with others to bring wonderful and crazy ideas to life.

Currently looking for full-time/remote opportunities!
Contact: art.kimilyn@gmail.com

Resume PDF

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Skills

3D ModelingTexture PaintingConcept ArtIllustrationVisual Development

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
CrazyBump
CrazyBump
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      The Friend Ship
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Ian Ring, LCAD Game Design MFA
    • Video Game
      Awakened Dreams
    • Year
      2018
    • Role
      Art Lead & Concept Artist
    • Company
      Miray Hepguler, LCAD Game Design MFA

Experience

  • Environment Artist at Wonderstorm
    United States
    November 2022 - Present

    Wonderstorm is a double-threat multimedia startup dedicated to creating timeless entertainment franchises anchored by rich, character-driven stories and engaging video games that will delight audiences of all ages for generations. We’re currently developing The Dragon Prince, a Netflix animated series and a deep, engaging video game – both from the same world and vision.

  • The Friend Ship at Ian Ring, LCAD Game Design MFA Project
    United States of America
    September 2019 - November 2019

    -Collaborated with Game Designer and Art Director to assist in the creation of a style-guide, providing visual references and written guidance for the art team.

    -Created concepts for environment pieces such as rocks, trees, and buildings matching the game’s style.

  • Awakened Dreams at Miray Hepguler, LCAD Game Design MFA Project
    United States of America
    January 2018 - March 2019

    Art Lead (Promoted from Concept Artist Role)

    -Responsible for coordinating team meetings and maintaining cross-communication.

    -Reviewed art and created reference kits or draw-overs as needed to assist art team in keeping work stylistically consistent with the game's vision.

    -Continued to fulfill concept art and 3D tasks as needed.

    Concept Artist (Initial Role)

    -Created character concept iterations, color variants, and turnarounds matching project style.

    -Hand painted textures for characters and environment.

    -Designed UI elements for various menus that were clear, functional, and stylish.

    -Fulfilled additional tasks as needed (UV unwrapping, packing, game poster edits).

  • Generalist at Sabado Fine Art Studios
    Wailuku, United States of America
    May 2012 - January 2019

    Complete various tasks as needed by the studio, including but not limited to...

    -Assisting with preliminary color application in watercolor or oils.

    -Mural painting under director Philip Sabado, working collaboratively with other artists and matching the style of the original concept.

    -Gold leaf detailing on watercolor paintings/reproductions.

    -Graphic design (creating promo materials such as rack cards, brochures, hang tags, etc.).

    -Translation (English to Japanese for printing purposes).

    -Photographing, retouching, and archiving studio work for reproduction.

    *On-site and remote work.

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